VR

Virtual Reality. A topic that has been long overdue here on my platform. The way I see VR today is an encompassing collective of a vast variety of technologies. Ranging from Project Tango to HoloLens or HTC Vive to Daydream, Oculus Rift or Hypereal Pano and even then these but make up the tip iceberg.


(The “Cardboard” Headset)

The capabilities of the technology in question is increasing with every project that is published. Every game, app and video that is made pushes the boundaries just a little further. Now I’m not here to tell you that I’ll be pushing boundaries but I’m determined to give it a fair go.

It’s funny to think about this in hindsight as merely a year ago I didn’t even know what Unity was & now I’m here, asking you if you’d like to see this project developed further.

Project floW Example


(Video Showcase – Youtube)

This is one of the examples I designed in order to recreate a Vikings scene from the early first season using my final year project. Its sole purpose was to create a transition scene. A scene that could be used as a phase between graphic heavy scenes or as a main menu backdrop. All this was designed with VR at the forefront.

Project floW is currently a menu scene template.

MannyJammy, Over ‘n’ Out

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