Hey @everyone, I hear you want some tips on how you can use TortoiseHg to interact with that online repository you created earlier. Alphe and I have gone and compiled a user guide to help you. Here’s how you shouldn’t do it –
Your checklist before you get started accompanied by the corresponding URL’s:
– Unity Game Engine – Downloaded and Installed.
– A Bitbucket – Registered Account.
– Tortoise Hg – Downloaded and Installed.
– A Mercurial Unity Repository – Previously Set.
Your First Pull (The First Voyage)
– Step One; Open TortoiseHg Wrokbench –
– Step Two; Define the local project repository (Where you will store the project locally).
– Step Three; Enter the Synchronise Tab (Click the Two Green Arrows).
– Step Four; Paste the Bitbucket Repo URL into the text input alongside the Floppy Disk Icon.
– Step Five; Save this Path by clicking said Floppy Disk.
– Step Six; Pull Incoming Changes
– Step Seven; Input Bitbucket Login Credentials.
– Step Eight; Right click most recent revision and update.
– Step Eight.5; Open Unity –
– Step Nine; Open Existing Project (Located at the directory defined in Step Two.)
(Unity Test Scene)
– Step Ten; On the settings Go to Edit > Project Settings > Editor > Version Control > and select PlasticSCM.
Once you have pulled the online repository, made changes to the project and would like to update the rest of your team with the progress you made. You will need to push the updated ‘thing’ back to Bitbucket. Here’s how –
Your First Push (The First Expedition)
– Step 1; Open TortoiseHg Workbench –
– Step 2; Enter the Commit Tab (One Green Tick)
– Step 3; Refresh file list and select/check all new files.
– Step 4; Annotate, Commit & Add Untracked Files.
– Step 5; Push this New Commitment.
– Step 6; Input Bitbucket Login Credentials.
– Step 7; Cross your legs & fingers and hope for the best (Y)
We hope this helped, Alphe & MannyJammy, Over ‘n’ Out